add -> random value
multiply points speed by random value
each point moves at different speed
add -> instance on points before output
feed sprinkles to instances
feed random value vector to rotation
points are replaced with sprinkles
add -> rotate euler -> select axis angle
divide #frame by 10 and feed to euler angle
each sprinkle rotates as frame # increase
multiply sprinkle rotation speed by random value and feed to euler angle
sprinkles moves at different speeds and rotations
rotation:
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