Sunday, February 27, 2022

blender 18 animation geometry node 2

add -> random value
multiply points speed by random value

each point moves at different speed

add -> instance on points before output
feed sprinkles to instances
feed random value vector to rotation

points are replaced with sprinkles

add -> rotate euler -> select axis angle
divide #frame by 10 and feed to euler angle

each sprinkle rotates as frame # increase

multiply sprinkle rotation speed by random value and feed to euler angle

sprinkles moves at different speeds and rotations
rotation:

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