Friday, February 18, 2022

blender 9 texture

select icing and plane, press H to hide them. (Alt + H to unhide)

press shading tab to bring up node editor

add a noise texture and connect color

add -> converter -> colorramp
connect noise texture and object color with color ramp

edit -> preference -> addon -> enable node wrangler

ctrl + shift + click on colorramp to see intermedia product

add -> input -> texture coordinate
select object as noise texture input to generate noise evenly around object

add -> vector -> bump
connect noise texture to height on bump node to normal on object node
increase the detail level on noise texture and change the distance on bump node
this will create texture to mimic uneven surface on donut

reference:

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