select icing and plane, press H to hide them. (Alt + H to unhide)
press shading tab to bring up node editor
add a noise texture and connect color
add -> converter -> colorramp
connect noise texture and object color with color ramp
edit -> preference -> addon -> enable node wrangler
ctrl + shift + click on colorramp to see intermedia product
add -> input -> texture coordinate
select object as noise texture input to generate noise evenly around object
add -> vector -> bump
connect noise texture to height on bump node to normal on object node
increase the detail level on noise texture and change the distance on bump node
this will create texture to mimic uneven surface on donut
reference:
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