Monday, August 1, 2022

blender mushroom 3


add more leaves, add a plane

press n to show transform menu
select plane, select camera, right click on rotation
copy single to selected

e to extrude plane edge in z axis
ctrl + b to bevel, scroll to add segments
right click -> shade smooth
render property -> eevee 
enable ambient occlusion, bloom, screen space reflection
-> cycles, enable denoise

material property -> change background color, increase roughness to 1
 
set base color and subsurface color,
increase subsurface to 0.5, increase roughness

for bumps, set emission color, emission strength 5

add an area light, switch to 3d cursor

r + x + 45 to tilt light 45 degree, r + z to rotate light to the back

enable scene light, scene world
increase size and power of area light

press num pad to toggle views, num pad 0 to go back

ctrl + b and select viewport area to limit the view
world property -> change color

add an area light on top

add an area light on the right side

add a point light behind


reference:

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