add a plane, ctrl + r to loop cut 100 x 100
alt + select top edge. object property add a vertex group, assign top edge
ctrl + tap to switch to heat map, physics property, click cloth
add 2 shape keys, select 2nd key
set cursor to up left corner, pivot to cursor, s + x to scale 0.5
move to frame 1, mouse over key 1 value, i to insert a frame
increase value to 1, slide to frame 50, mouse over key 1, i to insert a frame
physics property -> enable self collisions, change distance to 0.0015m
physic property -> increase quality steps to 5
decrease vertex mass to 0.1kg, decrease compression to 5
select pin vertex group, ctrl + i to invert, h to hide
move vertices to w shape for pleat effect
s + x to extend by 2
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