in shading tab, add stitch image, feed to normal bump height
in uv editing, add a new uv map and name it seams
Alt + shift + click to highlight where seams will be stitched
move tiles to the middle, by setting x to 0.5. s to scale up
stitches appear
ctrl + i to inverse select
scale down the tiles and move to the side of the stitch picture
the stitch in front of the cushion disappears
in shading tab, add converter -> map range between stitch picture node and normal bump
increase min to 0.4 to filter out stitch rims
reference:
No comments:
Post a Comment