Sunday, October 23, 2022

blender cushion 4


in shading tab, add stitch image, feed to normal bump height

in uv editing, add a new uv map and name it seams

Alt + shift + click to highlight where seams will be stitched

move tiles to the middle, by setting x to 0.5. s to scale up

stitches appear

ctrl + i to inverse select

scale down the tiles and move to the side of the stitch picture
the stitch in front of the cushion disappears

in shading tab, add converter -> map range between stitch picture node and normal bump
increase min to 0.4 to filter out stitch rims
reference:

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