Monday, November 21, 2022

blender exploding missiles 2

add a cube over the force field, set physics property to fluid
domain type gas, resolution 128, time scale 0.6, border collision bottom
enable adaptive domain. gas voracity 0.1. enable noise
field weights -> reduce force to 0

add fluid physics to weight paint plane, flow type fire + smoke
inflow behavior, vertex group weight paint, enable is planar
initial velocity z 10m/s
reference:

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