Sunday, July 31, 2022

Florida neighborhood walk

blender leaf


add a plane, create 2 loop cuts, shrink both ends

create a loop cut in the middle
ctrl + b to bevel middle line, scroll to have 3 segments

enable vertices merge
slide vertices to the ends

select edges in the middle, g + z to move up in z

select edges in middle, g + z to move down

ctrl + 2 to subdivide
right click -> shade smooth

modifier -> add solidify -> move to the first - increase thickness

shift + right click to set cursor at the end of leaf
object -> set origin -> origin to 3d cursor

alt + d to duplicate, r + z to rotate along z
s to scale, s + y + y to scale along local y

alt + d to duplicate another leaf,
shift + click to select all 3 leaves, ctrl + j to join

scale leaves and move closer to mushrooms
reference:

Saturday, July 30, 2022

不停站高铁

blender mushroom 2


shift + right click to change origin on top of hat
add a cube

s to scale, ctrl + 2 to subdivide, r to rotate

set snap to face, enable align rotation to target, project individual elements

Alt + d to duplicate bumps, s to scale

select all, shift right click to set origin, right click + p set parent

alt d to duplicate mushroom, move, rotate
reference:

China's Oil & Gas

Thursday, July 28, 2022

blender mushroom 1

 
add a circle, e to extrude, s to scale

ctrl + right click to tilt extrude, s to scale

ctrl + right click, s once more
g to move, r to rotate

ctrl + 2 to add subdivision modifier, right click -> shade smooth

alt + click to select top loop
shift + s -> select cursor to selected

extrude circle to create a hat

ctrl + b + scroll to bevel hat and add a segment

select bottom face, press I to intersect
shrink and G to move

select x ray view, select all hat, g to move down, r to rotate

s + z + z to scale on local z axis

ctrl + a to apply all transforms
ctrl + 2 add subdivision
right click shade smooth
reference:

Wednesday, July 27, 2022

blender glass with ice 3


add bubble in water
numpad 0 to open camera view

press g + z to move camera
press g + z + z to zoom

in render property, eevee engine
check ambient occlusion, bloom, screen space reflections
in material property, set glass transmission 1, 
under viewport display, check screen space refraction
reduce roughness to 0.1

update material property for water
set transmission to 1, ior to 1.323, roughness to 0.01
under viewport display, check screen space refraction.

set ice cube and bubble material to glass

add 500W area light above
add plane below
increase glass and water material base color A in HSVA to 1 
change water color to cyan

render preview

add a point light behind to see bubbles
reference:

blender straw 2

add extra objects in preferences to activate single vert

mesh add single vert

select vertex, ctrl + shift + B to bevel, increase segments

right click -> convert to curve
increase depth

select curve, subdivide
shift + click to select alternate point

alt + s to scale

right click -> shade smooth
right click -> convert to mesh
object data property -> check auto smooth -> increase angle to 40
reference:

Monday, July 25, 2022

blender straw 1


add a cylinder above cup

ctrl + r to loop cut
edge select 1st and 2nd edge, ctrl + shift + (num pad +) to select all edges

select loop

select individual origin

s to scale

add modifier, simple deform, bend 90 degree

select end loop, f to fill
alt + E to extend circle along normal

press k to select knife tool, press A to enable angle snapping, 
press c to cut through, slice through straw tip
select end loop, x to delete vertices

remove circle face on straw tip
modifier -> solidify straw
reference: