Wednesday, July 27, 2022

blender glass with ice 3


add bubble in water
numpad 0 to open camera view

press g + z to move camera
press g + z + z to zoom

in render property, eevee engine
check ambient occlusion, bloom, screen space reflections
in material property, set glass transmission 1, 
under viewport display, check screen space refraction
reduce roughness to 0.1

update material property for water
set transmission to 1, ior to 1.323, roughness to 0.01
under viewport display, check screen space refraction.

set ice cube and bubble material to glass

add 500W area light above
add plane below
increase glass and water material base color A in HSVA to 1 
change water color to cyan

render preview

add a point light behind to see bubbles
reference:

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