add bubble in water
numpad 0 to open camera view
press g + z to move camera
press g + z + z to zoom
in render property, eevee engine
check ambient occlusion, bloom, screen space reflections
in material property, set glass transmission 1,
under viewport display, check screen space refraction
reduce roughness to 0.1
update material property for water
set transmission to 1, ior to 1.323, roughness to 0.01
under viewport display, check screen space refraction.
set ice cube and bubble material to glass
add 500W area light above
add plane below
increase glass and water material base color A in HSVA to 1
change water color to cyan
render preview
add a point light behind to see bubbles
reference:
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