add a circle, f to fill, e to extrude, s to scale
ctrl + 2 to subdivide
ctrl + b to bevel bottom loop
i to inset top loop, g + z to move up
add a cube, ctrl + 1 to subdivide, s + z to flatten in z
hold left mouse to switch to bisect
A to select all, slide through chocolates, check fill, clear inner
g + g to slide vertices
modifier -> bevel chocolates
object data property -> normal -> enable auto smooth 180 degree
modifier -> bevel -> change limit method to none
enable face snapping, check align rotation, project individual elements
alt to to duplicate chocolates bits, r to rotate, s to scale
select all, shift + click pie, ctrl + p to parent
reference:
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