shift + d to duplicate, m to move to another collection for saving the animation
object property -> remove shape keys
modifier -> move cloth to the top -> apply
select top edge, e + z to extrude, select pleat edges, s + x to
alt + double click to select all curtain edges,
shift + e then enter 1 to edge crease, the round corners will be filled to right angle
create a room with window, add a blooming plate behind the window
download pattern from link. drag and drop to shade tab
in shading tab, add curtain pattern and normal pattern
add vector -> normal mapping, change normal pattern color space to non-color
preference -> enable node wrangler
select curtain patter, ctrl + T to add scale
change x, y, z scale to 10, apply scale to curtain pattern and normal
change subsurface to 0.4, subsurface radius to 0.1
reference:
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