add transform node, smooth node
duplicate entire chain, scale up, join with original
rotate inner sphere in x and outer sphere in y
pick a rock material from ambientCG
add a plane, unwrap, subdivide 100
in Shading, ctrl + t on principle. load rock color
duplicate image loader, click 2 icon, set to non-rgb, load roughness
feed displacement picture to midlevel in displacement node
render with cycles. Material property -> setting -> displacement -> displacement and bump
increase vector scale to 2 to add more tiles
reduce displacement scale to 0.4
reference:
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