Wednesday, November 9, 2022

blender Alien Landscpae 2


add transform node, smooth node
duplicate entire chain, scale up, join with original
rotate inner sphere in x and outer sphere in y

pick a rock material from ambientCG

add a plane, unwrap, subdivide 100
in Shading, ctrl + t on principle. load rock color

duplicate image loader, click 2 icon, set to non-rgb, load roughness

feed displacement picture to midlevel in displacement node

render with cycles. Material property -> setting -> displacement -> displacement and bump

increase vector scale to 2 to add more tiles
reduce displacement scale to 0.4
reference:

No comments:

Post a Comment