Chuanshuoge
Monday, November 7, 2022
blender Alien Landscape 1
select half of faces, subdivide them. triangulate all faces
add dual mesh node. play with random value and seed
add wireframe modifier. Increase thickness, check boundary
subdivide surface
add simple deform modifier, twist in z axis
reference:
https://www.youtube.com/watch?v=t_Xfl9Nub-I
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