geometry nodes -> add grid, triangulate node
increase grid sizeY, verticesX, verticesY
add displacement modifier, set texture to cloud
decrease cloud size and depth
add an empty axis, set it as displacement object
add another geometry node modifier
add instance on point node with spere as instance
duplicate instance on point node, reduce sphere scale
randomize large sphere size, increase the min scale
add separate geometry node so that some cells don't have nuclei
add mesh to curve and curve to mesh node
feed in curve circle node as profile to control the radius of the links
add materials, cell as glass, nuclei and wires are metal
in shading tab, feed color ramp to emission, change color, increase emission strength
duplicate base color, feed to mix shader
feed noise texture to mix shader to randomize cells lighting up
rotate cells, enable camera depth of field
reduce f-stop, adjust distance for effect of focus on near and blur on distant
reference:
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