add a uv sphere as launch point. Append missile modal in collection folder
add particle system to sphere. decrease emission number
velocity -> increase normal to 2, z to 17, randomize to 4
render -> as object, object = missile, scale = 0.3
add -> force field -> force. decrease strength to -40, increase flow to 2, noise to 2.3
particle system -> check rotation, check dynamic
add a plane at force field. physics property -> collision -> kill particle
add a plane above collision plane. enable dynamic paint, add canvas
set surface type to weight. enable dissolve time to 15
enable dynamic paint on particle. add brush, increase effect radius to 0.4
reference:
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