Sunday, November 13, 2022

blender exploding missiles 1


add a uv sphere as launch point. Append missile modal in collection folder

add particle system to sphere. decrease emission number
velocity -> increase normal to 2, z to 17, randomize to 4

render -> as object, object = missile, scale = 0.3

add -> force field -> force. decrease strength to -40, increase flow to 2, noise to 2.3

particle system -> check rotation, check dynamic

add a plane at force field. physics property -> collision -> kill particle

add a plane above collision plane. enable dynamic paint, add canvas
set surface type to weight. enable dissolve time to 15
enable dynamic paint on particle. add brush, increase effect radius to 0.4
reference:

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