Saturday, November 5, 2022

blender Mo-Graph Animation 1


create geometry proximity relative to empty sphere
adjust min max in map range, flip color ramp to inverse scale
define points location with cube, increase size and vertices

add a circle curve, set constraint for empty circle to follow the circle curve
animate empty circle revolving around origin with offset in constraint

add separate geometry node, feed in 1/3 to selection
output inverted to another instance on point node with ico sphere as instance
join geometry, shade smooth

use same technique to add cone to points as well

add set material node to change colors

create noise pattern.  in shading tab, add noise texture.
ctrl + T. connect texture coordinate object to mapping vector
add color ramp and bump
reference:

Friday, November 4, 2022

blender candy



feed  properties to group input, they appear in modifier
n -> group tab -> rename properties

s + 0.01 to scale down box and particle
add -> utility -> math, change type to multiply, multiply particle density by 10000

add subdivision modifier
ctrl + r to loop cut in the middle, move the middle plane down
s to scale down the top. add bevel modifier to particle

distribute points on face -> change type to poisson disk
feed particle density value to max, increase min to 0.0002 to reduce particle intersection

file -> append -> double click .blend file -> material -> append

apply materials to candy and sugar
cycle render -> light path -> max bounces -> increase total and transparent to 50
color management -> change look to medium high contrast
camera -> reduce clip start to 0.005
reference:

Thursday, November 3, 2022

blender geometry node 1

add point -> point on face
add geometry -> join geometry

add a cube, scale down, ctrl + A to apply scale
add instance -> on point

add utilities -> random. change type to vector, values to tau, feed to rotation
add utilities -> random, change min to 0.1, feed to scale
reference:

Tuesday, November 1, 2022

blender skin 1



download anatomy @ link 
change viewport to x axis drag and drop picture, Alt + g to center
change viewport to y axis drag and drop picture, Alt + g to center
align front view in the middle of y axis, side view in the middle of x axis
offset front view and side view in x and y axis

open another window. object property -> reduce opacity

set one window viewport in x, the other in y
add a vertex, add mirror, skin, and subdivision modifier

e to extrude vertices, g to move. Adjust position in both windows

ctrl + a to scale skin width

e to extrude 2 branches for foot heel and toe

select 2 adjacent vertices, ctrl to add a vertex in the middle.
reference: