Monday, February 21, 2022

blender 12 geometry node heated map

ctrl + tap -> select heated map mode
in modifier property, hide icing particles viewport display

draw a heated map on icing exclude inner circle and glob

rename vertex groups to sprinkle density
connect point density to input

in modifier property, select sprinkle density as input density

add -> utility -> math
multiply input density by 10000 to point density

change points distribution type to Poisson disk
connect input density to density factor, input value to density max
Poisson disk help reduce icing particle overlap
reference:

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