![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDeZZ70A2MaVgB5kvXGFwjl-bN06bdwHQGjD4URAKZE87EvfMBtwhLa3Rhi9zc8rq0U3zKWBiNR7ofVocz4Y3rkT4QdHywpwOxkCtsk-OM7yPQEDyczElOUMb7ZvKTHOBLhcF5zfsmAhxogPtg8e1z87imcCVOv3JJmLL5OyY8iCZ2oyvTG8jeUalw/w640-h360/ezgif-2-a4447ee775.gif)
shift+A -> ico sphere
change subdivision to 1
material property -> change color
add 2 more material -> change color
modifier property -> bevel modifier
select vertices, set material index to 1
increase offset
add another bevel modifier
decrease offset, set material index to 2
add subdivision modifier
select simple, set levels to 2
add cast modifer
select each axis, change factor to 1
right sphere -> shade smooth
ctrl+A -> visual geometry to mesh to apply all modifiers
press tab to enter edit mode
click material 3 -> press select
Alt+E -> extrude along normal
extrude inward
tab to exit edit mode
reference:cast modifier
No comments:
Post a Comment