shift+A -> ico sphere
change subdivision to 1
material property -> change color
add 2 more material -> change color
modifier property -> bevel modifier
select vertices, set material index to 1
increase offset
add another bevel modifier
decrease offset, set material index to 2
add subdivision modifier
select simple, set levels to 2
add cast modifer
select each axis, change factor to 1
right sphere -> shade smooth
ctrl+A -> visual geometry to mesh to apply all modifiers
press tab to enter edit mode
click material 3 -> press select
Alt+E -> extrude along normal
extrude inward
tab to exit edit mode
reference:cast modifier
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