add a plane, ctrl + r to loop cut, delete faces in the middle. to to move edges close to middle
e to extrude
s to scale down waist
s to scale whole pants to fit body figure
set collision physics to body, set cloth physics to pants
start animation. apply cloth modifier, add subdivision modifier
select edges across open gaps, f to fill
in sculpt mode, shift + click to smooth bumps
uv map mode, u to unwrap pants.
texture paint mode, add image
select stencil, increase brush strength to 1
paint logo on pants
reference:
stencil texture paint
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