open uv editing panel
alt + click mushroom stem, press u -> mark scene
A to select all, U -> unwrap
shift + n to recalculate normal
open texture paint -> add a base color
open texture paint, change brush color to black,
adjust fall off to be sharp, click stroke -> stabilize stroke
draw eyes on mushroom, click left image, alt + s to save texture
in shading panel, connect material color to subsurface
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