Wednesday, August 3, 2022

blender mushroom 4


open uv editing panel
alt + click mushroom stem, press u -> mark scene

A to select all, U -> unwrap
shift + n to recalculate normal

open texture paint -> add a base color

open texture paint, change brush color to black, 
adjust fall off to be sharp, click stroke -> stabilize stroke 

draw eyes on mushroom, click left image, alt + s to save texture

in shading panel, connect material color to subsurface


reference:

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