Sunday, September 5, 2021

kivy 50 generate tiles


#galaxy.py

import random

from kivy import platform
from kivy.app import App
from kivy.core.window import Window
from kivy.graphics import Line, Rectangle, Color, Quad
from kivy.metrics import dp
from kivy.properties import NumericProperty, Clock
from kivy.uix.widget import Widget


class Galaxy(Widget):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.n_vlines = 7
        self.n_hlines = 15
        self.space_vlines = dp(150)
        self.space_hlines = dp(100)
        self.speed_hl = 10
        self.step_hl = 0
        self.clock = 0.2
        self.speed_vl = 10
        self.step_vl = 0
        self.direction_vl = 1
        self.click_press = False
        self.start_x = 0
        self.shift_x = 0
        self.shift_y = 0
        self.tiles = []
        for i in range(12):
            self.tiles.append({"x": 1, "y": i})

        with self.canvas:
            self.vlines = []
            self.hlines = []
            for i in range(self.n_vlines):
                vline = Line(points=(0,0,0,100))
                self.vlines.append(vline)
            for j in range(self.n_hlines):
                hline = Line(points=(0,0,100,0))
                self.hlines.append(hline)
            self.rect_l = Rectangle(pos =(0,0), size=(0,0))
            self.rect_r = Rectangle(pos=(0, 0), size=(0, 0))
            self.quads = []
            Color(0,1,0)
            for n in range(30):
                quad = Quad()
                quad.points = [0, 0, 0, 0, 0, 0, 0, 0]
                self.quads.append((quad))

        Clock.schedule_interval(self.update, self.clock)

        if platform in ('linux', 'win', 'macosx'):
            self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
            self._keyboard.bind(on_key_down=self._on_keyboard_down)
            self._keyboard.bind(on_key_up=self._on_keyboard_up)

    def on_size(self, *args):
        self.update(0.2)

    def on_touch_down(self, touch):
        self.click_press = True
        if touch.x < self.width/2:
            self.rect_l.pos = (0, self.center_y-dp(50))
            self.rect_l.size = (dp(100), dp(100))

            self.direction_vl = abs(self.direction_vl)
            self.update(0.2)
        else:
            self.rect_r.pos = (self.width-dp(100), self.center_y - dp(50))
            self.rect_r.size = (dp(100), dp(100))

            self.direction_vl = -abs(self.direction_vl)
            self.update(0.2)

    def on_touch_up(self, touch):
        self.click_press = False
        self.rect_l.size=(0,0)
        self.rect_r.size = (0, 0)

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self._on_keyboard_down)
        self._keyboard.unbind(on_key_down=self._on_keyboard_up)
        self._keyboard = None

    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        #print("keyboard down")
        self.click_press = True
        if keycode[1] == 'left':
            self.rect_l.pos = (0, self.center_y - dp(50))
            self.rect_l.size = (dp(100), dp(100))

            self.direction_vl = abs(self.direction_vl)
            self.update(0.2)
        elif keycode[1] == 'right':
            self.rect_r.pos = (self.width - dp(100), self.center_y - dp(50))
            self.rect_r.size = (dp(100), dp(100))

            self.direction_vl = -abs(self.direction_vl)
            self.update(0.2)
        return True

    def _on_keyboard_up(self, *args):
        #print(*args)
        #print("keyboard up")
        self.rect_l.size = (0, 0)
        self.rect_r.size = (0, 0)
        self.click_press = False
        return True

    def perspective_transform(self, x, y):
        #return x, y
        ratio = (self.height-y)/self.height
        tx = ratio*(self.center_x-x)
        ty = ratio**2
        return self.center_x-tx, 0.8*self.height*(1-ty)

    def tile(self, a, b, n):
        x0 = self.start_x + a * self.space_vlines + self.shift_x
        y0 = b * self.space_hlines - self.shift_y
        x1 = x0
        y1 = y0 + self.space_hlines
        x2 = x0 + self.space_vlines
        y2 = y1
        x3 = x2
        y3 = y0

        _, y0 = self.perspective_transform(x0, y0)
        x0, _ = self.perspective_transform(x0, y0 / 0.8)
        _, y1 = self.perspective_transform(x1, y1)
        x1, _ = self.perspective_transform(x1, y1 / 0.8)
        _, y2 = self.perspective_transform(x2, y2)
        x2, _ = self.perspective_transform(x2, y2 / 0.8)
        _, y3 = self.perspective_transform(x3, y3)
        x3, _ = self.perspective_transform(x3, y3 / 0.8)

        self.quads[n].points = [x0, y0, x1, y1, x2, y2, x3, y3]


    def update(self, dt):
        self.start_x = self.center_x - int(self.n_vlines / 2) * self.space_vlines
        self.shift_x = self.speed_vl * self.step_vl
        """
        if shift_x > self.width or shift_x < -self.width:
            self.direction_vl = -self.direction_vl
        """
        if self.click_press:
            self.step_vl += self.direction_vl

        for i in range(self.n_vlines):
            x = self.start_x + self.space_vlines * i + self.shift_x
            x1, y1, x2, y2 = x, 0, x, self.height

            x1, y1 = self.perspective_transform(x1, y1)
            x2, y2 = self.perspective_transform(x2, y2)

            self.vlines[i].points = (x1, y1, x2, y2)

        self.space_hlines = self.height / self.n_hlines
        self.shift_y = self.speed_hl * self.step_hl
        if self.shift_y > self.space_hlines:
            self.step_hl = 0

        if not self.click_press:
            self.step_hl += 1

        for j in range(self.n_hlines):
            y = j * self.space_hlines - self.shift_y
            x1, y1, x2, y2 = self.start_x + self.shift_x, y, self.width - self.start_x + self.shift_x, y

            _, y1 = self.perspective_transform(x1, y1)
            x1, _ = self.perspective_transform(x1, y1 / 0.8)
            _, y2 = self.perspective_transform(x2, y2)
            x2, _ = self.perspective_transform(x2, y2 / 0.8)

            self.hlines[j].points = (x1, y1, x2, y2)

        for i, tile in enumerate(self.tiles):
            self.tile(tile["x"], tile["y"], i)
            n_tiles = len(self.tiles)

            if self.shift_y > self.space_hlines:
                tile["y"] -= 1
                if tile["y"] < 0:
                    del self.tiles[i]
                    self.quads[n_tiles-1].points = [0, 0, 0, 0, 0, 0, 0, 0]
                    if self.tiles[i+1]["y"] == 0:
                        del self.tiles[i+1]
                        self.quads[n_tiles-2].points = [0, 0, 0, 0, 0, 0, 0, 0]

                    tile_y = self.tiles[-1]["y"]
                    tile_x = self.tiles[-1]["x"] + random.randrange(-1, 2)

                    if tile_x < 0 or tile_x > self.n_vlines-2:
                        tile_x = self.tiles[-1]["x"]

                    if tile_x == self.tiles[-1]["x"]:
                        self.tiles.append({"x": tile_x, "y": tile_y + 1})
                    else:
                        self.tiles.append({"x": tile_x, "y": tile_y})
                        self.tiles.append({"x": tile_x, "y": tile_y + 1})


        if self.shift_y > self.space_hlines:
            self.shift_y = 0

        print(self.tiles)


class GalaxyApp(App):
    pass


GalaxyApp().run()

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