Tuesday, April 5, 2022

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//main.js

import './style.css'
import { THREEx } from './threex.js'
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { SpotLight } from 'three';
import {
  GodRaysEffect, BloomEffect, BlendFunction, KernelSize,
  SMAAEffect, EffectComposer, EffectPass, RenderPass
} from 'postprocessing';
import { FontLoader } from 'three/examples/jsm/loaders/FontLoader.js';
import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js';

// Setup

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);

const renderer = new THREE.WebGLRenderer({
  canvas: document.querySelector('#bg'),
});

renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.set(0, 50, 200);

THREEx.WindowResize(renderer, camera)

const spotLight = new THREE.SpotLight(0xffffff, 2);
spotLight.position.set(600, 200, 50);

const ambientLight = new THREE.AmbientLight(0xaaaaaa);
scene.add(ambientLight);

const directionalLight = new THREE.DirectionalLight(0xaaaaaa);
directionalLight.position.set(0, 1, 1);
scene.add(directionalLight)

const controls = new OrbitControls(camera, renderer.domElement);

const fontLoader = new FontLoader();
fontLoader.load('Impact_Regular.json', function (font) {
  const geometrySetting = {
    font: font,
    size: 40,
    height: 5,
    curveSegments: 20,
    bevelEnabled: true,
    bevelThickness: 1,
    bevelSize: 0.5,
    bevelOffset: 0,
    bevelSegments: 20
  }

  const textGeoGame = new TextGeometry('Game', geometrySetting);
  const textGeoStop = new TextGeometry('Stop', geometrySetting);

  const textMatGame = new THREE.MeshLambertMaterial({ color: 0xcccccc });
  const textMatStop = new THREE.MeshLambertMaterial({ color: 0xce2121 });

  const textGame = new THREE.Mesh(textGeoGame, textMatGame);
  const textStop = new THREE.Mesh(textGeoStop, textMatStop);

  textGame.position.set(-100, 0, 20);
  textStop.position.set(30, 0, 20);

  scene.add(textGame);
  scene.add(textStop);
})

const spaceTexture = new THREE.TextureLoader().load('space.jpg');
scene.background = spaceTexture;

// Instantiate a loader
const gltfLoader = new GLTFLoader();

gltfLoader.load('moon/scene.gltf', function (gltf) {

  const moon = gltf.scene;
  moon.scale.set(0.1, 0.1, 0.1)
  moon.position.set(0, 0, 0)

  scene.add(moon)

}, undefined, function (error) {

  console.error(error);

});

gltfLoader.load('rocket/scene.gltf', function (gltf) {

  const rocket = gltf.scene;
  rocket.scale.set(200, 200, 200)
  rocket.position.set(0, -16, -30)

  scene.add(rocket)

}, undefined, function (error) {

  console.error(error);

});

function animate() {
  requestAnimationFrame(animate);

  renderer.render(scene, camera);
}

animate()


reference:

generate font.json

impact regular font

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